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KOOKS stands for the Keepers of Odd Knowledge Society, an ancient and revered secret society… so secret that no one has ever heard of it until now.

KOOKS 2d10 RPG is a set of rules for playing traditional tabletop role playing games. It is intended to be a ‘rules-lite’ yet complete set of rules.

What is the 2d10 system you ask? It is intended to replace the 1d20 used commonly in some RPG systems. I think the big advantage of using 2d10 instead of 1d20 is that the roll results in a ‘bell curve’ with most of the results in the center, and fewer at the outliers — in other words it is more likely that you roll a result that will be in the 'middle' and less likely to be very high or very low. This does create some changes that should be considered by the GM.

NOTE: I usually don't issue version 1, 2, 3, 4, etc. when I make changes to the rules unless they are really dramatic and change the game. Instead, when I make 'incremental' changes I just put 'today's' date at the end of the file name and in the copyright crap after the title page. So you can see if you have the latest version by looking at the date.  

NotebookLM creates an audio overview of a project that you upload. Here is the review for KOOKS 2d10 RPG: https://notebooklm.google.com/notebook/b84bdfe0-038f-4d8d-b711-1521a9459e92/audi...

Download for free, but any donation is welcome and greatly appreciated along with a rating! 

If you would like a low-cost paperback or hardcover version visit Amazon:

https://amzn.to/4eEc2sK

or from Lulu:

https://www.lulu.com/shop/squire-waldo/kooks-2d10-rpg/paperback/product-ywppmw.h...

Updated 6 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorSquireWaldo
GenreRole Playing
Tags2d10-system, Fantasy, OSR, Tabletop, Tabletop role-playing game

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Click download now to get access to the following files:

KOOKS-2D10-RPG-BOOKLET-20240923.pdf 4.6 MB
KOOKS-2d10-RPG-CHARACTERSHEET-20241025.pdf 39 kB
KOOKS-2d10-RPG-ADDENDUM-20241209.pdf 1.1 MB

Development log

Comments

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I jump around a lot between rules systems. Even Rules-Lite systems. I find that I forget at times that Kooks uses 2d10 rather than 1d20. Oh my!

Well, my players are kind enough to remind me, but... it doesn't seem to make big differences. The real difference is the lack of the 'curve'. 1d20 has no curve. So if you want to use a 1d20 rather than 2d10 just remember to adjust the critical hits and misses... or not. Its up to you! 

I am going to really try to make no further changes to the rules, or if I do wait until 1st January 2025 to post them. I just thought the recent changes were kind of important.